Robert Fabisiak
Technical Game Designer
I specialize in end-to-end game development using Unreal Engine and UEFN. As a Technical Game Designer, I bring creative visions to life by combining readable, spatial Level Design with robust scripting in Blueprints and Verse. Whether working independently or acting as a hands-on leader for agile teams, I ensure a seamless bridge between design and execution.
I WORKED WITH









PORTFOLIO
Money Tycoon x PEKAO S.A.





A branded UEFN Tycoon map developed as part of a major marketing campaign for the second-largest bank in Poland. Focused on brand engagement, smooth progression, and a balanced economy.
Map Code: 8754-6289-4338
Results: 150,000+ Players | 5.4M+ Minutes of Playtime
Role: Project Management, Game Design, Level Design, Game Economy Design, Verse
Bitter Sweet x Pekao S.A.




An exclusive UEFN racing experience designed as an outdoor marketing activation for Bank Pekao S.A. during a major festival. Features highly polished, atmospheric level design tailored to attract attendees and deliver a fun, fast-paced arcade loop for on-site competitions.
Event: Exclusive On-Site Booth Activation BitterSweet Festival 2025
Role: Project Management, Game Design, Level Design, Environment Art
Generali Only UP!






A branded UEFN Parkour map developed as part of a major marketing campaign for the Generali insurance company. Focused on fast pace and brand safety, smooth gameplay, and influencer marketing.
Map Code: 3467-3016-4364
Results: 35,000+ Players | 404K+ Minutes of Playtime
Role: Project Management, Level Design, Game Design, Verse
Uzzuzzu My Pet – Golf Dash
Physics-driven arcade experience for the Nintendo Switch. Designed with accessible mechanics and highly replayable, short-burst levels to deliver a satisfying and fun gameplay loop.
Platform: Nintendo Switch
Role: Project Management, Level Design, Game Design
QubicGames – Portfolio








A comprehensive redesign and QA initiative for a diverse catalog of titles published by QubicGames. Successfully adapted multi-genre projects—ranging from small experimental indies to large-scale RPGs and MMOs—to meet Nintendo Switch platform standards.
Publisher: QubicGames
Role: Game Redesign, Console QA, Platform Compliance
SKILLS
Technical Game Design



I bridge the gap between creative design and technical execution. Whether you need a project built from scratch or require technical support for your current pipeline, I can deliver:
Concept to Prototype: Translating ideas into comprehensive GDDs and fully playable prototypes.
Programmer Offloading: Implementing mechanics and logic to free up your core engineering team.
Technical Compliance: Seamlessly adapting to and working within strictly defined project architectures.
Level Design




The game world is the primary language we use to speak to the player. I specialize in crafting 3D environments that naturally guide players, deliver pure enjoyment, and feature independently scripted interactions.
Spatial Communication: Designing readable worlds that intuitively lead the player without hand-holding.
Focused Design: Specializing in 3D linear experiences and bounded, highly detailed gameplay areas.
Versatile Gameplay: Experienced in both fast-paced action games and casual titles where environmental clarity is key.
Project Managment

Building a studio or team from the ground up? You need a leader who understands the development pipeline inside out and isn’t afraid to get their hands dirty. I specialize in managing small, agile teams (up to 7 people) while acting as an active core contributor to the project.
Hands-On Leadership: Combining project management with active game development, ensuring I understand the project on a foundational level.
Cross-Discipline Communication: Fluency in the workflows of various game dev professions, allowing me to clearly convey the creative vision and request the right tools.
Early-Stage Setup: Proven experience in guiding teams through the crucial initial phases of development, ensuring all moving parts come together seamlessly.
Building a studio or team from the ground up? You need a leader who understands the development pipeline inside out and isn’t afraid to get their hands dirty. I specialize in managing small, agile teams (up to 7 people) while acting as an active core contributor to the project.
Hands-On Leadership: Combining project management with active game development, ensuring I understand the project on a foundational level.
Cross-Discipline Communication: Fluency in the workflows of various game dev professions, allowing me to clearly convey the creative vision and request the right tools.
Early-Stage Setup: Proven experience in guiding teams through the crucial initial phases of development, ensuring all moving parts come together seamlessly.
Contact
Let’s stay in touch
You can reach me by:
e-mail: rob.fabisiak@gmail.com
or LinkedIn : https://www.linkedin.com/in/rfab10/